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Mustafa MENTEŞOĞLU

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Matlab-Simulink : Celcius to Fahrenheit

Posted by Mustafa MENTEŞOĞLU on 07 Mayıs 2012
Posted in MATLABSimulink  | Tagged With: , , , , | No Comments yet, please leave one

int pingPin = 13;
int inPin = 12;
 
void setup() {
 
  Serial.begin(9600);
}
 
void loop()
{
  // establish variables for duration of the ping,
  // and the distance result in inches and centimeters:
  long duration;double cm;
 
  // The PING))) is triggered by a HIGH pulse of 2 or more microseconds.
  // Give a short LOW pulse beforehand to ensure a clean HIGH pulse:
  pinMode(pingPin, OUTPUT);
  digitalWrite(pingPin, LOW);
  delayMicroseconds(2);
  digitalWrite(pingPin, HIGH);
  delayMicroseconds(10);
  digitalWrite(pingPin, LOW);
 
  // The same pin is used to read the signal from the PING))): a HIGH
  // pulse whose duration is the time (in microseconds) from the sending
  // of the ping to the reception of its echo off of an object.
  pinMode(inPin, INPUT);
  duration = pulseIn(inPin, HIGH);
 
  // convert the time into a distance
  //inches = microsecondsToInches(duration);
  cm = microsecondsToCentimeters(duration);
  Serial.println(cm);
 
  delay(500);
}
 
long microsecondsToInches(long microseconds)
{
  // According to Parallax's datasheet for the PING))), there are
  // 73.746 microseconds per inch (i.e. sound travels at 1130 feet per
  // second).  This gives the distance travelled by the ping, outbound
  // and return, so we divide by 2 to get the distance of the obstacle.
  return microseconds / 74 / 2;
}
 
double microsecondsToCentimeters(long microseconds)
{
  // The speed of sound is 340 m/s or 29 microseconds per centimeter.
  // The ping travels out and back, so to find the distance of the
  // object we take half of the distance travelled.
  return microseconds / 29.411764 / 2;
}

 

 

 

 

Arduino mega 2560 driver

Posted by Mustafa MENTEŞOĞLU on 26 Nisan 2012
Posted in Arduino  | Tagged With: , , , | No Comments yet, please leave one

ArduinoMEGA2560

Java JFileChoser Kullanımı

Posted by Mustafa MENTEŞOĞLU on 24 Nisan 2012
Posted in Java  | Tagged With: , , , | No Comments yet, please leave one

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JFileChooser FC=new JFileChooser("C:/");
FC.addChoosableFileFilter(new jpgSaveFilter());
FC.addChoosableFileFilter(new jpegSaveFilter());
FC.addChoosableFileFilter(new PngSaveFilter());
FC.addChoosableFileFilter(new gifSaveFilter());
FC.addChoosableFileFilter(new BMPSaveFilter());
FC.addChoosableFileFilter(new wbmpSaveFilter());
 
int retrival=m_fileChooser_save.showSaveDialog(null);
 
if (retrival == m_fileChooser_save.APPROVE_OPTION)
{
 
String EXT="";
 
String Extension=m_fileChooser_save.getFileFilter().getDescription();
 
if(Extension.equals("*.jpg,*.JPG"))
{
EXT=".jpg";
}
if(Extension.equals("*.png,*.PNG"))
{
EXT=".png";
}
if(Extension.equals("*.gif,*.GIF"))
{
EXT=".gif";
}
if(Extension.equals("*.wbmp,*.WBMP"))
{
EXT=".wbmp";
}
if(Extension.equals("*.jpeg,*.JPEG"))
{
EXT=".jpeg";
}
if(Extension.equals("*.bmp,*.BMP"))
{
EXT=".bmp";
}


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Example Filter:
 import java.io.*;
 import java.io.File;
 import java.util.*;
 import javax.swing.filechooser.FileFilter;   
 class jpgSaveFilter extends FileFilter
 { 
    public boolean accept(File f)
   {
        if (f.isDirectory())
          {
            return false;
          }
 
         String s = f.getName();
 
        return s.endsWith(".jpg")||s.endsWith(".JPG");
   }
 
   public String getDescription() 
  {
       return "*.jpg,*.JPG";
  }
 
}

Java Primitive Data Types

Posted by Mustafa MENTEŞOĞLU on 24 Nisan 2012
Posted in Java  | Tagged With: , , , , , | No Comments yet, please leave one

Primitive Data Types

The Java programming language is statically-typed, which means that all variables must first be declared before they can be used. This involves stating the variable’s type and name, as you’ve already seen:
int gear = 1;

Doing so tells your program that a field named “gear” exists, holds numerical data, and has an initial value of “1″. A variable’s data type determines the values it may contain, plus the operations that may be performed on it. In addition to int, the Java programming language supports seven other primitive data types. A primitive type is predefined by the language and is named by a reserved keyword. Primitive values do not share state with other primitive values. The eight primitive data types supported by the Java programming language are:

byte: The byte data type is an 8-bit signed two’s complement integer. It has a minimum value of -128 and a maximum value of 127 (inclusive). The byte data type can be useful for saving memory in large arrays, where the memory savings actually matters. They can also be used in place of int where their limits help to clarify your code; the fact that a variable’s range is limited can serve as a form of documentation.

short: The short data type is a 16-bit signed two’s complement integer. It has a minimum value of -32,768 and a maximum value of 32,767 (inclusive). As with byte, the same guidelines apply: you can use a short to save memory in large arrays, in situations where the memory savings actually matters.

int: The int data type is a 32-bit signed two’s complement integer. It has a minimum value of -2,147,483,648 and a maximum value of 2,147,483,647 (inclusive). For integral values, this data type is generally the default choice unless there is a reason (like the above) to choose something else. This data type will most likely be large enough for the numbers your program will use, but if you need a wider range of values, use long instead.

long: The long data type is a 64-bit signed two’s complement integer. It has a minimum value of -9,223,372,036,854,775,808 and a maximum value of 9,223,372,036,854,775,807 (inclusive). Use this data type when you need a range of values wider than those provided by int.

float: The float data type is a single-precision 32-bit IEEE 754 floating point. Its range of values is beyond the scope of this discussion, but is specified in section 4.2.3 of the Java Language Specification. As with the recommendations for byte and short, use a float (instead of double) if you need to save memory in large arrays of floating point numbers. This data type should never be used for precise values, such as currency. For that, you will need to use the java.math.BigDecimal class instead. Numbers and Strings covers BigDecimal and other useful classes provided by the Java platform.

double: The double data type is a double-precision 64-bit IEEE 754 floating point. Its range of values is beyond the scope of this discussion, but is specified in section 4.2.3 of the Java Language Specification. For decimal values, this data type is generally the default choice. As mentioned above, this data type should never be used for precise values, such as currency.

boolean: The boolean data type has only two possible values: true and false. Use this data type for simple flags that track true/false conditions. This data type represents one bit of information, but its “size” isn’t something that’s precisely defined.

char: The char data type is a single 16-bit Unicode character. It has a minimum value of ‘\u0000′ (or 0) and a maximum value of ‘\uffff’ (or 65,535 inclusive).

In addition to the eight primitive data types listed above, the Java programming language also provides special support for character strings via the java.lang.String class. Enclosing your character string within double quotes will automatically create a new String object; for example, String s = “this is a string”;. String objects are immutable, which means that once created, their values cannot be changed. The String class is not technically a primitive data type, but considering the special support given to it by the language, you’ll probably tend to think of it as such. You’ll learn more about the String class in Simple Data Objects
Default Values

It’s not always necessary to assign a value when a field is declared. Fields that are declared but not initialized will be set to a reasonable default by the compiler. Generally speaking, this default will be zero or null, depending on the data type. Relying on such default values, however, is generally considered bad programming style.

The following chart summarizes the default values for the above data types.Data Type Default Value (for fields)
byte 0
short 0
int 0
long 0L
float 0.0f
double 0.0d
char ‘\u0000′
String (or any object) null
boolean false

Local variables are slightly different; the compiler never assigns a default value to an uninitialized local variable. If you cannot initialize your local variable where it is declared, make sure to assign it a value before you attempt to use it. Accessing an uninitialized local variable will result in a compile-time error.
Literals

You may have noticed that the new keyword isn’t used when initializing a variable of a primitive type. Primitive types are special data types built into the language; they are not objects created from a class. A literal is the source code representation of a fixed value; literals are represented directly in your code without requiring computation. As shown below, it’s possible to assign a literal to a variable of a primitive type:
boolean result = true;
char capitalC = ‘C’;
byte b = 100;
short s = 10000;
int i = 100000;
Integer Literals

An integer literal is of type long if it ends with the letter L or l; otherwise it is of type int. It is recommended that you use the upper case letter L because the lower case letter l is hard to distinguish from the digit 1.

Values of the integral types byte, short, int, and long can be created from int literals. Values of type long that exceed the range of int can be created from long literals. Integer literals can be expressed by these number systems:
Decimal: Base 10, whose digits consists of the numbers 0 through 9; this is the number system you use every day
Hexadecimal: Base 16, whose digits consist of the numbers 0 through 9 and the letters A through F
Binary: Base 2, whose digits consists of the numbers 0 and 1 (you can create binary literals in Java SE 7 and later)

For general-purpose programming, the decimal system is likely to be the only number system you’ll ever use. However, if you need to use another number system, the following example shows the correct syntax. The prefix 0x indicates hexadecimal and 0b indicates binary:
// The number 26, in decimal
int decVal = 26;
// The number 26, in hexadecimal
int hexVal = 0x1a;
// The number 26, in binary
int binVal = 0b11010;
Floating-Point Literals

A floating-point literal is of type float if it ends with the letter F or f; otherwise its type is double and it can optionally end with the letter D or d.

The floating point types (float and double) can also be expressed using E or e (for scientific notation), F or f (32-bit float literal) and D or d (64-bit double literal; this is the default and by convention is omitted).
double d1 = 123.4;
// same value as d1, but in scientific notation
double d2 = 1.234e2;
float f1 = 123.4f;
Character and String Literals

Literals of types char and String may contain any Unicode (UTF-16) characters. If your editor and file system allow it, you can use such characters directly in your code. If not, you can use a “Unicode escape” such as ‘\u0108′ (capital C with circumflex), or “S\u00ED Se\u00F1or” (Sí Señor in Spanish). Always use ‘single quotes’ for char literals and “double quotes” for String literals. Unicode escape sequences may be used elsewhere in a program (such as in field names, for example), not just in char or String literals.

The Java programming language also supports a few special escape sequences for char and String literals: \b (backspace), \t (tab), \n (line feed), \f (form feed), \r (carriage return), \” (double quote), \’ (single quote), and \\ (backslash).

There’s also a special null literal that can be used as a value for any reference type. null may be assigned to any variable, except variables of primitive types. There’s little you can do with a null value beyond testing for its presence. Therefore, null is often used in programs as a marker to indicate that some object is unavailable.

Finally, there’s also a special kind of literal called a class literal, formed by taking a type name and appending “.class”; for example, String.class. This refers to the object (of type Class) that represents the type itself.
Using Underscore Characters in Numeric Literals

In Java SE 7 and later, any number of underscore characters (_) can appear anywhere between digits in a numerical literal. This feature enables you, for example. to separate groups of digits in numeric literals, which can improve the readability of your code.

For instance, if your code contains numbers with many digits, you can use an underscore character to separate digits in groups of three, similar to how you would use a punctuation mark like a comma, or a space, as a separator.

The following example shows other ways you can use the underscore in numeric literals:
long creditCardNumber = 1234_5678_9012_3456L;
long socialSecurityNumber = 999_99_9999L;
float pi = 3.14_15F;
long hexBytes = 0xFF_EC_DE_5E;
long hexWords = 0xCAFE_BABE;
long maxLong = 0x7fff_ffff_ffff_ffffL;
byte nybbles = 0b0010_0101;
long bytes = 0b11010010_01101001_10010100_10010010;

You can place underscores only between digits; you cannot place underscores in the following places:
At the beginning or end of a number
Adjacent to a decimal point in a floating point literal
Prior to an F or L suffix
In positions where a string of digits is expected

The following examples demonstrate valid and invalid underscore placements (which are highlighted) in numeric literals:
// Invalid: cannot put underscores
// adjacent to a decimal point
float pi1 = 3_.1415F;
// Invalid: cannot put underscores
// adjacent to a decimal point
float pi2 = 3._1415F;
// Invalid: cannot put underscores
// prior to an L suffix
long socialSecurityNumber1 = 999_99_9999_L;

// This is an identifier, not
// a numeric literal
int x1 = _52;
// OK (decimal literal)
int x2 = 5_2;
// Invalid: cannot put underscores
// At the end of a literal
int x3 = 52_;
// OK (decimal literal)
int x4 = 5_______2;

// Invalid: cannot put underscores
// in the 0x radix prefix
int x5 = 0_x52;
// Invalid: cannot put underscores
// at the beginning of a number
int x6 = 0x_52;
// OK (hexadecimal literal)
int x7 = 0x5_2;
// Invalid: cannot put underscores
// at the end of a number
int x8 = 0x52_;

Elektronik Lab. Deney Föyleri

Posted by Mustafa MENTEŞOĞLU on 14 Nisan 2012
Posted in Genel  | No Comments yet, please leave one

İNDİR

Elektrik Devre Temelleri

Posted by Mustafa MENTEŞOĞLU on 12 Nisan 2012
Posted in Genel  | Tagged With: , , | No Comments yet, please leave one

Elektrik Devre Temelleri Çözümlü Örnekler

Yazılım Mühendisliği

Posted by Mustafa MENTEŞOĞLU on 12 Nisan 2012
Posted in Genel  | No Comments yet, please leave one

Yazılım Mühendisliği Slaytlar İndir

Sayısal Haberleşme

Posted by Mustafa MENTEŞOĞLU on 11 Nisan 2012
Posted in Genel  | No Comments yet, please leave one

Sayısal Haberleşme Ders Notları İndir

Bilgisayar Teknolojilerinde Yenilikler

Posted by Mustafa MENTEŞOĞLU on 11 Nisan 2012
Posted in Genel  | No Comments yet, please leave one

…SUNUM VE SORULARI İNDİR…